EDUCATIONAL SOFTWARE
excerpted from chapter 8 (Educational Software)
pages 137-194 in the Summercore Primer on
Hardware, Software and Humanware (481 pages)
written and published by Steve Bergen and Lynne Schalman
available for $50 plus shipping/handling via The Original Teaching Company (781-862-8810)
PO Box E, Lexington MA 02421
Copyright 1991-95, 98. All rights reserved
e-mail: summercore@nobles.edu
web site: www.nobleseweb.org/sc.html
SOFTWARE INTEGRATION:
THE 1-2-3 APPROACH
As one "thinks about" educational software, the following 1,2,3 integration approach is a helpful model to lay the framework for change over 5-10 years.
STAGE 1: Start slowly, incorporating educational software as a means to support the existing curriculum. Don't use software that involves extensive teacher training or extensive rethinking of the curriculum and the educational goals for the year. Don't expect too much from the software but also recognize that the computer use is at phase one and that the power of the computer is not yet being fully used. Main focus is on drill and practice and some keyboarding and word processing.
STAGE 2: Extend the use of the computer to enrich the curriculum in a variety of ways. Increasingly, word processing becomes a tool for educational change and improvement of writing skills through process writing. Databases and spreadsheets begin to provide new ways of viewing information. Problem solving software begins to introduce new ideas into the curriculum: topics that might have been touched on before now can be explored extensively. Simulations enhance the social studies and science curriculum. It is here that the Time Crunch is most severe because old topics are now being explored in different ways, new topics are being introduced; but the curriculum has not been changed and many old topics still need to be covered.
STAGE 3: Teachers begin to redefine the curriculum based on the increased educational possibilities and uses of the computer. Certain long standing beliefs and aspects of the curriculum are no longer valid or have much lower priority: long division, simplifying radicals, cursive writing, number crunching all come under question. Although this stage heads towards a computer based curriculum, the focus is not "on the computer" but "because of the computer." Modifying the curriculum will involve more than changing topics but will include reordering topics, eliminating some, and creating new ones. The computer might alter our notion of appropriate grade level and act as the facilitator of Alfred Whitehead's notion that almost anything can be learned at any age. Some topics might be accelerated, some slowed down and some eliminated. The computer has the potential to decompartmentalize academic departments - even at the Upper School level- and integrate different themes and subjects. In short, educational software has the potential to revise the way we think, the way we learn, the way we teach.
COMMON MISTAKES MADE IN EVALUATING SOFTWARE/CDs
Because the medium of educational software is so new to us, we are prone to many traps in evaluating software.
Mistake #1: we spend insufficient time evaluating softwarereading the manual and exploring features. We should learn from our experiences with textbooks that the process of evaluation is time-consuming and that first impressions are just that. We all want the quick fixput in the disk, and pass judgment. Many software packages come with extensive notes and instructions. Many packages reflect years of person time in developing the software and writing up instructional notes. To pass judgment quickly is like a student who evaluates Jane Eyre after browsing the first few pages.
Mistake #2: we can be too righteous in our evaluations. We forget the diversity of interests and appeals of various teachers. We forget to take a holistic approach. Because software has that magical feel, people like to find a few faults and thereby write off the package. Perhaps some words were misspelled, perhaps an instruction set was faulty, perhaps the software is slow or perhaps the directions have some ambiguity. Yes, these are correct observations, but no different than what you might make in evaluating another teacher's class or evaluating a textbook. We rarely write off a colleague for a few faults and we all use textbooks that have some faults. Unfortunately, with software, we hold it up to a higher standard.
Mistake #3: we too often evaluate without children. It is so easy to pass judgment as adults and be dead wrong. Watching kids communicate, interact and problem-solve so frequently convinces an adult that the specific software has much more merit that originally conceived. Despite the fact that Mr. Rogers is boring to many adults, there are many kids who embrace his style. When you evaluate software by watching children use it, you gain a richer appreciation of the learning process.
Mistake #4: we have no models of how to use software as part of the teaching process. Most adults and teachers today have never taken part in the use of educational software as a learning tool. Even those adults who can recall computers being used in classes are thinking only of computer programming and word processing. Doing computer simulations, designing group databases or using drill and practice software are not in the common experience set of most adults. We learn to teach partly by good and bad models we have had when we were students. Lacking these models, most of us need to be in experimental mode in trying to use software. For a teacher who has taught for 20 years, using educational software is risk-taking of the highest degree, resembling the first year of teaching. Unfortunately, not that many adults are comfortable increasing their level of anxiety by breaking new ground. It is much safer to continue on with the traditional, proven approach that has worked for the past 19 years.
Mistake #5: we are fearful that educational software threatens our roles as teachers. Instead, we need to embrace the big picture. Kids learn from teachers, books, videos, books and software. The advent of books once Gutenberg invented the printing press in 1456 did not make classroom lectures and group discussions meaningless. Books in the last 500 years have not come to replace teachers. That is the analogy we need to understand regarding software.
SUMMARY OF CLASSROOM MANAGEMENT STYLES
Since most of our teaching styles have been deeply influenced by the role models we've observed during 12-16 years of sitting in classrooms as students, it is no wonder we are at a total loss when it comes to teaching with computers. We have had no such role models! No wonder it is common for teachers to think that teaching with computers means taking 18 students to a computer lab to work on 18 computers.
Style #1 ONE COMPUTER/CORNER: The majority of children are working on various tasks and projects at their desks, while 1-3 children work on the software in a corner of the room. In effect, the computer becomes one of several activity centers in the room. Drill and practice software works well in this style since there are usually very few computer usage skills involved. Perhaps the one machine becomes a dedicated word processor or database. Certain types of simulations or micro-worlds such as The Factory, Botanical Gardens, Hot Dog Stand, How The West Was One, Who Is Oscar Lake? might work well this way with proper preparation and setup. Other software also works if it can be used without teacher supervision. In order to make this style work, the computer software has to be for the most part self-explanatory. Teacher organization can help in this regard, with the important keys and features marked clearly on a poster next to the computer. Additionally, the teacher needs to have enough "other" classroom activities going on so that everyone gets his/her turn at the computer while others are doing similar productive work at various locations.
Style #2 ONE COMPUTER/TEAMS: The children are split into groups. The computer poses a problem. Each group tries to solve the problem and plans out the solution on paper within the group. One group at a time takes its turn at the computer while the other groups are planning and/or watching. Problem solving software such as The Factory or Building Perspective works well this way since the computer displays the problem to be solved. Simulations such as Geography Search, National Inspirer, Decisions are created to be taught in this style, since they allow up to 4 teams to compete and come complete with workbooks and activity books. Logo can be made to work this way, if the teacher is skillful with the material and presents a challenge that involves careful group planning.
Style #3 ONE COMPUTER/CENTRAL: This is the best style when using software that is fairly sophisticated in terms of content, abstraction and intellectual skill. Use of a big screen monitor is an important asset, if not necessity here. Some simulations such as Oregon Trail or Amazon Quest do not easily allow for multiple teams in the way that the Decision Series does. Therefore style #2 will not always work for them. But one can use style #3 for these packages. The Super Factory is much more complicated in terms of abstraction than The Factory. Using The Super Factory in style #2 with beginners can be a disaster, since it is quite involved. But using it in style #3 perhaps making use of manipulatives and a blackboardcan be quite exciting and intellectually provocative for all students. Database projects can also work wonderfully in this style. Once the database is built and designed, the entire class can be asking questions, making conjectures and investigating results on the central computer. Writer's Helper, Language Lab or a word processor as an aid to writing and a teaching tool for stressing specific ideas on style and grammar can all be used effectively this way.
Style #4 SOFTWARE SIGN-OUT/LIBRARY: Here we give an assignment that requires the use of a specific piece of software. Perhaps we want everyone to work through certain drill and practice tasks or explore a simulation. The assignment is made in similar fashion to a reserve book assignment. The student must go to the library or computer room, get the software and complete a specific task. This is the easiest way for an upper school teacher to integrate computer use into a course without consuming classroom time or involving management headaches. The software can be previewed in class if desired or a simple one page handout summarizing the key features can be given to each student. Providing the manual in the library along with the software is often helpful. Most importantly, this style removes the burden of expertise from the teacher; students having trouble with the assignment can be directed to other students for help.
Style #5 COMPUTER LAB/HANDS-ON, ONE-ON-ONE: Here we have the students go into the computer room with one child at each machine. It is best to reserve this style for the types of computer usage that are most appropriate: word processing, typing practice, Lego/Logo, graphics packages, Photoshop, PageMaker and most software tools. This is not to say that these activities can't be done in a different style. They can but sometimes work better as individual projects.
Style #6 COMPUTER LAB/SEVERAL-ON-ONE: Here we have the students go into the computer room with two,three or four children at each machine. Perhaps one student works the keyboard and the other student takes notes or helps to make decisions. If we have three children at a machine, one can be the operator, one can be the note-taker and one can be the supervisor in charge of the first two. Almost all problem solving software and simulations can be done in this style. This approach also works well with peer editing and a word processor writing assignment; one child is writer, the other is critic.
Style #7 COMPUTER AT HOME: Here we have reached the point of development where all students own the same compatible computer. Most people predict that over the next five to ten years, this will become an increasingly common phenomenon for all schools.The logic is simple. Once students own the same or compatible computer, the school moves from providing hardware access to being a repository of software. When the fourth grade teacher want to use a piece of software, each child gets sent home with that package for homework assignments over the next week. The time crunch lessens now, as we now have an alternative for hands-on time.
Style #8 REQUIRED LAPTOPS: Here we have reached the point of development where all students own the same laptop. Many schools are beginning to require this purchase either targeting one class or the entire school. All students carrying laptops allows for group writing activities, whole class web surfing and activities, and software explorations. Some schools purchase the laptops, renting them to students for a fee; another option is a collection of fifteen to twenty laptops on a rolling cart.
RATING SOFTWARE: GP, PG, R or X
Because the medium of educational software is so new and because computer salespeople make us think that the computer is a blender, most people fault themselves for having trouble with software. More generally, most people fault themselves for having trouble with their VCR, microwave, camcorder or answering machine. We are in an age of technology overload and it is only going to accelerate over the next 20 years. Learning to read the manual, learning to problem-solve, to take risks and to trouble-shoot in getting that new technical gadget to work are definitely 21st century skills. Most important, learning to get help from someone else is crucial. Most software is not easy-on easy-off. Although it is too time-consuming for us to label each software package in our database as GP, PG, R or X, we believe that this rating system would provide consumers with a better approach and less guilt. If you know anyone who has used the software program before, whether adult or child, then you can save yourself 50-90% of the time-consuming learning curve in having that person act as your resource for questions.
Go Put it in: This type of software requires no manual, no resource person and no preparation. Boot it upits virtually 100% self-explanatory. Any basic help you need will be on-screen. Examples: Oregon Trail, most Stickybear, Sunburst, Broderbund and Learning Company programs.
Personal Guidance suggested: This software will benefit tremendously if someone who has used the software gives you a head start. That person can show you the idiosyncrasies, the stumbling blocks and a few tricks. Of course, you can read the manual and figure out things for yourself. In fact, it is recommended that you browse the manual before you even put in the disk. Examples: Green Globs, Decisions/Decisions, Opening Night, International Inspirer, Macbeth, Timeliner and Writer's Lab.
Read the manual thoroughly: This type of software can be mastered by many people, but the best approach is to read the manual thoroughly before even starting. We have encountered many such packages and most people are shocked to find out that our learning approach is to read the manual thoroughly for 10-20 hours before using the software. Yes, we know that some of these packages can be learned at beginner levels without thoroughly reading the manual, but we want to gain more skill than that. Also please understand that some peoplefrequently those under age 20can become proficient with this kind of software without reading the manual. The variable is not just the software but the learner. Examples: ClarisWorks, PowerPoint, Geometric Supposer, HyperStudio, PhotoShop, and Pagemaker.
X-tremely difficult software: Most normal people will need a course and/or ongoing support in order to use this software effectively. This software is analogous to learning Latin, violin or Algebra. Some very talented people can teach themselves, but most normal people require considerable instruction in order to achieve proficiency. Examples: FileMaker Pro, Excel, Geometric Sketchpad.
SOFTWARE AND CD-ROM SUGGESTIONS, GRADES PRE-K-12
Preschool-Grade 1 Drill and Practice for Prereading
|
A to Zap |
Sunburst | Alphabet Animation | Mac CD-ROM/Disk |
| Bailey's Book House | Edmark | Letter and Word Recognition, early spelling skills, rhyming | Mac/Win CD-ROM |
| First Phonics | Sunburst | Primary focus is on initial sounds of words, including long and short vowels | Hybrid CD-ROM |
| JumpStart Kindergarten | Knowledge Adventure | Practice phonics and sounding out words | Hybrid CD-ROM |
| Muppets On Stage | Sunburst | Use with Muppet Keyboard, for letter, color and number recognition | Mac/DOS Disks |
| Playwrite | Sunburst | Create a puppet show | Mac/Win disks |
| Reading Who? Reading You! | Sunburst | Letter and Word Recognition | Mac/Win CD-ROM |
| Stickybear Series | Optimum Resource | Alphabet Recognition, Word Animation | Mac/Win CD-ROM |
Bravo Books
Preschool-Grade 1 Reading and Writing Activities
Discis
Animated Story books, many titles and many come with Spanish Version
Mac/Win CD-ROM
Cat Came Back
Sanctuary Woods
Animated Story with songs, record feature, French and Spanish version
Mac/Win CD-ROM
Choices, Choices
Tom Snyder
Moral and Ethical Choices: Taking Responsibility, On the Playground and The Environment
Mac/Win Disks/CD-ROM
Easy Book Deluxe
Sunburst
Create oversized picture books
Mac/Win Disks
Franklin's Reading World
Sanctuary Woods
Words spoken aloud and a Franklin Sentence Book
Mac/Win CD-ROM
Give a Mouse a Cookie
Prentice Hall
Animated Story
Mac/Win CD-ROM
Living Book Series
Broderbund
Animated Story books, many titles and many come with Spanish Version
Mac/Win CD-ROM
PlayWrite
Sunburst
Animate Puppets and create a script for a puppet show
Mac/Win Disks
Zap Writer
Sunburst
Create rebuses with picture and word finder, plus record stories
Mac/Win CD-ROM
Anno's Learning Game
Preschool-Grade 1 Math Skills
Putnam New Media
Tessellations, comparing, and other math skills
Mac/Win CD-ROM
Countdown
Voyager
Nimbles, Leftovers and Guesstimation
Mac/Win CD-ROM
Graph Club
Tom Snyder
Graphing activities with both Explore and Create mode
Mac/Win Disks/CD-ROM
Mathville Kidway
VR Didatech
Counting, comparing, sorting, basic geometry and math skills
Hybrid CD-ROM
Mighty Math Carnival Countdown
Edmark
One and two digit addition and subtraction, patterns, attributes, early multiplication
Mac/Win CD-ROM
Mighty Math Zoo Zillions
Edmark
Counting money, number facts, 3D shapes, story problems
Hybrid CD-ROM
Numbers Undercover
Sunburst
Telling time, measuring, counting, working with money
Hybrid CD-ROM
Sunbuddy Math Playhouse
Sunburst
Math and problem-solving skills including classifying, sorting, matching
Hybrid CD-ROM
1-2-3 Sequence Me
Preschool-Grade 1 Problem Solving and Critical Thinking
Sunburst
Memory and sequencing skills
Mac/Apple Disk
Bounce
Sunburst
Predict the pattern of bouncing balls
Mac/Win/Apple Disks
Bricks
Gryphon
Create Lego structures with a huge assortment of Legos to manipulate
Hybrid CD-ROM
Thinking Things Series
Edmark
Memory, problem solving, logic skills
Mac/Win CD-ROM
I Can Be a Dinosaur Finder
Preschool-Grade 1 Science
Cloud 9 Interactive
Dig for fossils and learn about Dinos
Hybrid CD-ROM
Learn About Series
Sunburst
Learn about Animals, Human Body, Insects, Night Sky, Dinosaurs and Plants
Mac/Apple Disks or Mac CD-ROM
Stickybear Science Fair
Optimum Resource
Experiment with prisms, lenses, color mixing
Hybrid CD-ROM
Zurk's Rainforest Lab
Soleil
Math and Science activities
Mac/Win CD-ROM
Kid Pix Studio
Preschool-Grade 1 Creativity
Broderbund
Multimedia with drawing, graphics and animation
Hybrid CD-ROM
Kid Works Deluxe
Davidson
Stickers, animation, writing activities, painting
Mac/Win CD-ROM
Making Music
Forest Technologies
Introduces music concepts without musical notations
Hybrid CD-ROM
With Open Eyes
Forest Technologies
Intro to art with activities, close-up zooms, full screen pictures
Mac/Win CD-ROM
Amazing WritingMachine
Grades 2-5 Reading, Writing and Grammar Activities
Broderbund
Combine drawing and writing plus a word spin game that can be used to teach grammar skills
Mac/Win CD-ROM
EasyBook Deluxe
Sunburst
Create books combining text and graphics and a record feature
Mac/Win CD-ROM
Grammar Games
Davidson
Rules of grammar mixed in with arcade games
Hybrid CD-ROM
Hollywood and Hollywood High
Theatrix
Make your own animated stories with sound effects and cartoon characters
Mac/Win CD-ROM
Imagination Express
Edmark
Writing & graphics with Pyramids, Rain Forest, Castle, Neighborhood, Ocean, and Time Trip USA themes
Mac/Win CD-ROM
Opening Night
MECC
Create a play with a beautiful graphics from Victorian England
Mac/Win CD-ROM
Punctuation & Parts Speech
Thomas Klise
Two separate CDs with drill, some animated explanations and testing
Mac/Win CD-ROM
Punctuation Rules
Optimum Resource
Punctuate sentences in a variety of levels of difficulty
Hybrid CD-ROM
Reading Search
Great Wave
Reading Comprehension based on folk tales from a variety of cultures
Hybrid CD-ROM
Schoolhouse English
Sierra
Reading Comprehension, grammar and sentence structure
Mac/Win CD-ROM
Schoolhouse Rock: Grammar Rock
Creative Wonders
Includes Conjunction Junction and other rock videos to teach basic grammar skills in 3 levels
Mac/Win CD-ROM
StoryBook Weaver
MECC
Create Stories with a wide variety of graphics and backgrounds
Mac/Win CD-ROM
Tackle English
Nordic
Drill and practice in parts of speech, punctuation, capitalization; reward is interactive football game
Mac/Win CD-ROM
Ancient Lands
Grades 2-5 Social Studies
Microsoft
Facts and videos on ancient Greece, Egypt and Rome
Mac/Win CD-ROM
Castle Explorer
DK Multimedia
Explore a castle to learn about medieval culture; slow but great graphics
Mac/Win CD-ROM
Choices, Choices
Tom Snyder
Three different ethical dilemmas to generate discussion about being socially responsible
Mac/Win CD-ROM/disks
Complete National Geo.
Mindscape
Explore National Geographics from 1888-1998
Mac/Win CD-ROM
Neighborhood Map Machine
Tom Snyder
Students explore their neighborhoods by making maps
Mac/Win CD-ROM
Nigel's World
Lawrence Productions
An introduction to world geography
Mac/Win CD-ROM/disks
Oregon Trail III
MECC
New snazzy version requires PowerMac and high speed CD
Mac/Win CD-ROM
Road to Series
Thomas Klise
Three separate CDs about Ancient Greece, Rome or Egypt
Mac/Win CD-ROM
Schoolhouse Rock: America Rock
Creative Wonders
Facts about American history, geography, government and culture with simulations and games
Mac/Win CD-ROM
TimeLiner
Tom Snyder
Create timelines with text and graphics
Mac/Win CD-ROM/disks
Counting on Frank
Grades 2-5 Math Activities
Creative Wonders
Word problems in a variety of levels of difficulty
Mac/Win CD-ROM
Fraction Attraction
Sunburst
Ordering, equivalence, relative size, and counting fractions
Mac/Win CD-ROM or Disks
Graph Club
Tom Snyder
Graphing activities and lesson plans
Mac/Win Disks
Hot Dog Stand
Sunburst
Run a business and deal with inclement weather
Mac/Win CD-ROM or Disks
How The West Was One
Sunburst
Order of operations
Mac/Win CD-ROM or Disks
Math Workshop
Broderbund
Basic math, tessellations, spatial relations, estimation skills
Hybrid CD-ROM
Mathville Mindway
VR Didatech
Basic math skills, Venn Diagrams, sorting, probability, chance and data graphs
Hybrid CD-ROM
Might Math Calculating Crew
Edmark
Number line, money, multiplication and division of whole numbers and fractions
Mac/Win CD-ROM
Might Math Number Heroes
Edmark
Fractions, basic geometry, chance and probability, number patterns, decimals
Mac/Win CD-ROM
Real World Math
Sanctuary Woods
Takes place in an airport with a variety of math activities
Mac/Win CD-ROM
Blockers & Finders
Grade 2-5 Problem Solving and Critical Thinking
Sunburst
Spatial relations, cooperative learning, left/right and memory skills
Mac/Win/Apple Disks
Bricks
Gryphon
Create Lego structures with a huge assortment of Legos to manipulate
Hybrid CD-ROM
Building Perspective
Sunburst
Spatial relations, cooperative learning, left/right and problem solving skills
Mac/Win/Apple Disks
Incredible Machines
Sierra On-Line
Create Rube Goldberg Machines
Mac/Win CD-ROM
Logical Journey Zoom
Broderbund
Memory, problem solving, logic skills
Hybrid CD-ROM
The Factory
Sunburst
Create a product by rotating, striping and punching for problem-solving, math and spatial skills
Mac/Win/Apple Disk or CD-ROM
Fun With Architecture
Grade 2-5 Creativity
Metropolitan Museum of Art
Build houses, pyramids, or cities with a variety of shapes
Mac/Win CD-ROM
Juillard Music Adventure
Theatrix Interactive
Introduction to rhythm, melody, orchestration, and composing
Mac/Win CD-ROM
Making Music
Forest Technologies
Introduction to music concepts without musical notations
Hybrid CD-ROM
The Louvre Museum
Forest Technologies
Introduction to art appreciation based on 150 selections from the Louvre's collection
Mac/Win CD-ROM
Web Workshop
Sunburst
Design web pages with interactive, graphics without using HTML
Mac/Win CD-ROM
With Open Eyes
Forest Technologies
Introduction to art history with activities, close-up zooms, full screen pictures
Mac/Win CD-ROM
Field Trip Rain Forest Deluxe
Grade 2-5 Science
Sunburst
Explore rain forests in Africa, Southeast Asia, and South America with info on climate, people, etc
Mac/Win CD
Gizmos & Gadgets
Learning Company
solve science puzzles and experiments
Hybrid CD-ROM
How Your Body Works
Mindscape
explore anatomy, health topics, first aid
Mac/Win CD
Message in a Fossil
Sunburst
Become a paleontologist to dig up dinosaurs, then explore the fossil
Hybrid CD-ROM
Our Environment
Sunburst
a multimedia database/presentation maker on environmental issues: air, water, land, vegetation
Mac/Win CD-ROM
Planetary Taxi
Voyager
Guided tour of the planets
Hybrid CD-ROM
Schoolhouse Science
Sierra
Sound, light, energy, electricity, gravity, human anatomy
Mac/Win CD-ROM
SkyWorks
Science Works
The Water Cycle, Clouds and Weather info
Mac/Win CD-ROM
Stickybear Science Fair
Optimum Resource
Explore and experiment with light and its properties with prisms, lenses, color mixing
Hybrid CD-ROM
The Way Things Work
DK Multimedia
Describes 200 machines with animation, text, graphics and videos
Hybrid CD-ROM
Truck Builder or Car Builder
Optimum Resource
Two different programs allow students to explore physical principles
Hybrid CD-ROM
Widget Workshop
Maxis
Design and construct experiments and machines
Hybrid CD-ROM
Amazing WritingMachine
Grades 6-8 Reading, Writing and Grammar Activities
Broderbund
Combine drawing and writing plus a word spin game that can be used to teach grammar skills
Mac/Win CD-ROM
Author's Toolkit
Sunburst
Guided prewriting activities for both critical and creative writing
Mac/Win CD-ROM
Grammar Games
Davidson
Animated Story books, many titles and many come with Spanish Version
Mac/Win CD-ROM or Disks
Hollywood and Hollywood High
Theatrix
Make your own animated stories with sound effects and cartoon characters
Mac/Win CD-ROM
In My Own Voice
Sunburst
Listen to contemporary poets and then use art and music to inspire creative writing
Mac CD-ROM
Opening Night
MECC
Create a play with a beautiful graphics from Victorian England
Mac/Win CD-ROM
Romeo and Juliet
Sunburst
View a student production of the play and hear the play spoken
Mac CD-ROM
Tackle English
Nordic
Drill and Practice in parts of speech, punctuation, capitalization; reward is interactive football game
Mac/Win CD-ROM
The Crucible
Penguin
Text of the play along with commentaries, interviews with Miller and other scholars
Mac CD-ROM
Word Heads
Theatrix
MTV like special effects enhance word games and vocabulary building skills
Mac/Win CD-ROM
Writer's Sol.: Language Lab
Prentice Hall
Grammar activities within the context of writing; no games
Mac CD-ROM
Writer's Sol.: Writer's Lab
Prentice Hall
Process writing skills
Mac CD-ROM
Ancient Lands
Grades 6-8 Social Studies
Microsoft
Facts and videos on ancient Greece, Egypt & Rome
Mac/Win CD-ROM
Inspirer Collection
Tom Snyder
Geography games that cover US, World, Africa, Asia, and Europe
Mac/Win CD-ROM/disks
Decisions, Decisions
Tom Snyder
Ethical and historical dilemmas to generate discussion
Mac/Win CD-ROM/disks
National Geographic
Mindscape
Explore National Geographics from 1888-1998
Mac/Win CD-ROM
Geography Search
Tom Snyder
Simulation of the age of exploration to learn geography skills
Mac/Win CD-ROM/disks
Silk Road
DNA Multimedia
Beautiful digital journey through Asia
Mac/Win CD-ROM
StarSites
DNA Multimedia
Explore 5 sites of the ancient world: Egypt, China, India, Mayan site at Copan, and Newgrange
Mac/Win CD-ROM
Oregon Trail III
MECC
New Snazzy version requires PowerMac and high speed CD
Mac/Win CD-ROM
Pilgrim Quest II
Decision Development Corp.
Simulation of the Plymouth Plantation experience
Mac/Win CD-ROM
TimeLiner
Tom Snyder
create timelines with text and graphics
Mac/Win CD-ROM/disks
MultiEducator History
Multi educator
Series of CDs covering all aspects of history with original sources, speeches, video clips and pictures
Mac/Win CD-ROM
Her Heritage
Pilgrim New Media
A biographical encyclopedia of famous American women
Mac/Win CD-ROM
Nile: Passage to Egypt
Discovery Channel
Travel 4000 miles of the river and 5000 years of history
Mac/Win CD-ROM
Algebra World
Grades 6-8 Math Activities
Cognitive Technologies
Pre-Algebra, ratios, percents, proportions, variables, expressions
Hybrid CD-ROM
Green Globs & Graphing Equations
Sunburst
Game provides conceptual understanding of algebra and graphing
Mac/Win Disks
Math Blaster Algebra
Davidson
Game structure to solve algebraic expressions and equations and plot points on a graph
Mac/Win CD-ROM
Math Blaster Geometry
Davidson
Video chalkboard demonstrates geometric problems and covers triangles, angles, proofs, theorems
Mac/Win CD-ROM
Math for the Real World
Davidson
Rock and Roll Word Problems
Hybrid CD-ROM
Mathville VIP
VR Didatech
Solve word problems in real world situations including decimals, percents, and probability
Hybrid CD-ROM
Mighty Math Astro Algebra
Edmark
Variables, equations, inequalities, functions, graphing, ratio and proportions, decimals
Hybrid CD-ROM
Mighty Math Cosmic Geometry
Edmark
Geometry concepts in 2D and 3D, constructions, transformations, solid geometry
Hybrid CD-ROM
PrimeTime Math
Tom Snyder
Series of real world word problems covering mean values, percents, graphing, conversion of metrics
Mac/Win CD-ROM
Shape Up Deluxe
Sunburst
Videos and shapes to understand geometry, including 2D & 3D manipulation of shapes
Mac CD-ROM
The Great Signed No. Race
Sunburst
How the West was one with negative and positive integers
Mac disk
Blockers & Finders
Grade 6-8 Problem Solving and Critical Thinking
Sunburst
Spatial relations, cooperative learning, left/right and memory skills
Mac/Win/Apple Disks
Building Perspective
Sunburst
Spatial relations, cooperative learning, left/right and problem solving skills
Mac/Win/Apple Disks
Dr Brain Series
Sierra Online
Wide variety of logic and spatial puzzles based on Howard Gardner Multiple Intelligence theory
Hybrid CD-ROM
Incredible Machine
Sierra Online
Construct Contraptions
Mac/Win CD-ROM
Super Factory
Sunburst
Spatial relations in 3D
Mac CD-ROM Spatial Sense
The Factory Deluxe
Sunburst
New version of an old favorite has additional math and spatial skills
Mac/Win CD-ROM
A Passion for Art
Grade 6-8 Creativity
Forest Technologies
Renoir, Cezanne, Matisse with guided tours and slideshow capabilities
Mac/Win CD-ROM
Classical Music Series
Voyager
Variety of CDs on Schubert, Strauss, Beethoven, Dvorak, Mozart, Stravinsky
Mac CD-ROM
Juillard Music Adventure
Theatrix Interactive
Introduction to rhythm, melody, orchestration, and composing
Mac/Win CD-ROM
Paul Cezanne
Forest Technologies
Cezanne's art and his own thoughts and reflections on that art
Mac/Win CD-ROM
So I've Heard
Voyager
Three CDs on Bach and Before, The Classical Ideal, and Beethoven and Beyond
Mac/Win CD-ROM
The Louvre Museum
Forest Technologies
Introduction to art appreciation based on 150 selections from the Louvre's collection
Mac/Win CD-ROM
ADAM Essentials
Grade 6-8 Science
Broderbund
Anatomy lessons with videos, illustrations, etc
Mac/Win CD-ROM
Botanical Gardens
Sunburst
Grow seeds and test hypotheses about growing conditions
Mac/Apple disks
Cities Under the Sea
Sunburst
Explore a coral reef and its ecosystem; submarine takes you to seven undersea labs
Mac/Win CD-ROM
Decisions: The Environment
Tom Snyder
Generates discussion about the political and social ramifications of pollution
Mac/Win CD-ROM/disks
Environmental Bundle
Sunburst
Combines Earth Explorer, Field Trip to the Rain Forest and Everything Weather
Mac/Win CD-ROM
Everything Weather
Sunburst
Tornadoes, hurricanes, thunderstorms and interactive weather maps
Mac CD-ROM
Great Solar System Rescue
Tom Snyder
Find and rescue probes in the solar system
Mac/Win CD-ROM
InventorLabs: Technology
Houghton- Mifflin
Explore the labs and inventions of Edison, Bell and Watt
Mac/Win CD-ROM
Rainforest Researchers
Tom Snyder
Explore the ecosystem of the Indonesian Rainforest
Mac/Win CD-ROM
Science in Your Ear
MECC
Sound waves, frequency, pitch, water waves, musical instruments
Mac/Win CD-ROM
American Poetry
Grades 9-12 Reading, Writing and Grammar Activities
Voyager
Large collection of American poetry with some recordings and notes
Mac/Win CD-ROM
Beat Experience
Voyager
Beat culture including music, films, poetry and novels, but beware of X-rated stuff
Hybrid CD-ROM
In My Own Voice
Sunburst
Listen to contemporary poets and then use art and music to inspire creative writing
Mac CD-ROM
Macbeth
Voyager
Complete text plus video clips and commentary
Mac/Win CD-ROM
Poetry in Motion I & II
Voyager
Poets read and comment on their own poetry
Mac/Win CD-ROM
Romeo and Juliet
Sunburst
View a student production of the play and hear the play spoken
Mac CD-ROM
Shakespeare Quartet
Bookworm
Hamlet, Macbeth, Romeo & Juliet and Midsummer's Night Dream with some annotations and recordings
Mac/Win CD-ROM
The Crucible
Penguin
Text of the play along with commentaries, interviews with Miller and other scholars
Mac CD-ROM
Word Heads
Theatrix
MTV like special effects enhance word games and vocabulary building skills
Mac/Win CD-ROM
Writer's Helper
Prentice Hall
Prewriting and editing activities for essays
Mac/Win disks
Writer's Solution: Lang
Prentice Hall
Grammar activities within the context of writing; no games
Mac CD-ROM
Writer's Solution: Write
Prentice Hall
Process writing skills
Mac CD-ROM
Decisions, Decisions
Grades 9-12 Social Studies
Tom Snyder
Ethical and historical dilemmas to generate discussion
Mac/Win CD-ROM/disks
FDR
Forest Technologies
Life and Times of Franklin Delano Roosevelt
Mac/Win CD-ROM
Her Heritage
Pilgrim New Media
A biographical encyclopedia of famous American women
Mac/Win CD-ROM
His Name Was Lincoln
Sunburst
The Life and Times of Lincoln with speeches, cartoons, interviews
Mac/Win CD-ROM
Ideas/Events That Changed the World
Forest Technologies
Significant events and key technological ideas
Mac/Win CD-ROM
Inspirer Collection
Tom Snyder
Geography games that cover US, World, Africa, Asia, and Europe
Mac/Win CD-ROM/disks
Lest We Forget
Logos
Documentary on the Holocaust with many video clips and photos and narration
Mac/Win CD-ROM
MultiEducator History
Multi educator
Series of CDs covering all aspects of history with original sources, speeches, video clips and pictures
Mac/Win CD-ROM
National Geographics
Mindscape
Explore National Geographics from 1888-1998
Mac/Win CD-ROM
Pathways to Jerusalem
Softkey
4000 years of history including religion, architecture and politics
Mac/Win CD-ROM
Silk Road
DNA Multimedia
Beautiful digital journey through Asia
Mac/Win CD-ROM
TimeLiner
Tom Snyder
Create timelines with text and graphics
Mac/Win CD-ROM/disks
Algebra Quest
Grades 9-12 Math Activities
Media Quest
Algebra I curriculum with tutorials
Mac/Win CD-ROM
Geometric Sketchpad
Key Curriculum
Explore Euclidian Geometry by creating constructions
Mac/Win CD-ROM/Disks
Geometric Supersupposer
Sunburst
Explore Euclidian Geometry by creating constructions
Mac/Win Disks
Geometry Blaster
Davidson
Covers triangle, angles, Pythagorean Theorem
Mac/Win CD-ROM
Green Globs & Graphing Equations
Sunburst
Game provides conceptual understanding of algebra and graphing
Mac/Win Disks
Mighty Math Cosmic Geometry
Edmark
Geometry concepts in 2D and 3D, constructions, transformations, solid geometry
Hybrid CD-ROM
Secondary Mathlab Toolkit
Sunburst
Multimedia Algebra, Geometry, Advanced Algebra and Probability
Hybrid CD-ROM
Teach Yourself Calculus
Softkey
12 interactive tutorials
Mac/Win CD-ROM
The Trig Explorer
Cognitive Technologies
Practical applications of trig problems
Hybrid CD-ROM
Understanding Algebra
Neufeld & Associates
Manipulating Algebraic expressions
Mac/Win CD-ROM
Building Perspective
Grade 9-12 Problem Solving and Critical Thinking
Sunburst
Spatial relations, cooperative learning, left/right and memory skills
Mac/Win/Apple Disks
Dr Brain Series
Sierra Online
Wide variety of logic and spatial puzzles based on Howard Gardner Multiple Intelligence theory
Hybrid CD-ROM
Super Factory
Sunburst
Spatial relations in 3D
Mac CD-ROM Spatial Sense
The Factory Deluxe
Sunburst
New version of an old favorite has additional math and spatial skills
Mac/Win CD-ROM
A Passion for Art
Grade 9-12 Creativity
Forest Technologies
Renoir, Cezanne, Matisse with guided tours and slideshow capabilities
Mac/Win CD-ROM
Classical Music Series
Voyager
Variety of CDs on Schubert, Strauss, Beethoven, Dvorak, Mozart, Stravinsky
Mac CD-ROM
Le Louvre
Forest Technologies
Introduction to art appreciation based on 150 selections from the Louvre's collection
Mac/Win CD-ROM
Paul Cezanne
Forest Technologies
Cezanne's art and his own thoughts and reflections on that art
Mac/Win CD-ROM
Picasso
Grolier Interactive
Features 500 works with annotations
Mac/Win CD-ROM
So I've Heard
Voyager
Three CDs on Bach and Before, The Classical Ideal, and Beethoven and Beyond
Mac/Win CD-ROM
Van Gogh: Starry Night
Voyager
Analysis and history of the one painting
Mac/Win CD-ROM
ADAM Essentials
Grade 9-12 Science
Broderbund
Anatomy lessons with videos, illustrations, etc
Mac/Win CD-ROM
Coral Kingdom
Sunburst
Diversity of life in a coral reef with simulations and database of info
Mac/Win CD-ROM
Decisions: The Environment
Tom Snyder
Discussion generating simulation about political and social issues raised by pollution
Mac/Win CD-ROM/Disks
Discover the Elements
Science Works
Explore the Periodic Table of Elements with info about each element
Mac/Win CD-ROM
Dissection Works Series
Science Works
Frog, Fetal Pig, Crayfish, Earthworm and Perch in a set of CD-ROMS
Mac/Win CD-ROM
Exploring the Nardoo
Learning Team
Explore an imaginary river for biology, ecology, and physical geography classes
Mac/Win CD-ROM
Investigating Lake Iluka
Learning Team
Simulates a lake environment to investigate ecosystems
Mac/Win CD-ROM
National Geographic
Mindscape
Over 7500 articles tracing 100 years of National Geographics
Mac/Win CD-ROM
Night Sky Interactive
BeachWare
Introductory Astronomy
Mac/Win CD-ROM
Carmen Sandiego
Grade K-12 Foreign Language
Broderbund
French, German or Spanish versions of the popular game
Mac/Win CD-ROM
Carmen Sandiego Jr.
Broderbund
An intro version in French, German or Spanish versions of the popular game
Mac/Win CD-ROM
Chateaux of the Loire
Voyager
Explore the castles, history and cathedrals of the Loire Valley in either English or French
Mac/Win CD-ROM/Laser Disk
Children's Classics
Gessler
Peter Pan, Pinocchio and Jack in The Beanstalk in Spanish, French or German
Mac/Win CD-ROM
Decisions: The Environment
Tom Snyder
Discussion generating simulation about ecology in a Spanish version
Mac/Win disks
French/Spanish/German Now
Gessler
Whole language learning approach allows reading passages and learning grammar and vocab
Mac/Win CD-ROM
Juanito y los frijoles magicos
Tom Snyder
Branching story in Spanish with recording feature
Mac/Win disks
Just Grandma & Me
Broderbund
Children's Story in English, French or Spanish
Mac/Win CD-ROM
Le Fils D'Asterix
Eurotalk
Cartoon character to read about and includes grammar and vocab
Mac/Win CD-ROM
Storybook Weaver
MECC
Write stories in either English or Spanish
Mac/Win CD-ROM
The Cat Came Back
Sanctuary Woods
Children's Story in English, French or Spanish
Mac/Win CD-ROM
Trivial Pursuit
Gessler
Teams play Trivial Pursuit and learn about culture in either German or French
Windows CD-ROM
Who is Oscar Lake
Language Publications
Interactive simulation in French, Spanish or German
Mac/Win CD-ROM