EDUCATIONAL SOFTWARE

excerpted from chapter 8 (Educational Software)
pages 137-194 in the Summercore Primer on
Hardware, Software and Humanware (481 pages)
written and published by Steve Bergen and Lynne Schalman
available for $50 plus shipping/handling via The Original Teaching Company (781-862-8810)
PO Box E, Lexington MA 02421
Copyright 1991-95, 98. All rights reserved
e-mail: summercore@nobles.edu
web site: www.nobleseweb.org/sc.html



SOFTWARE INTEGRATION:
THE 1-2-3 APPROACH


As one "thinks about" educational software, the following 1,2,3 integration approach is a helpful model to lay the framework for change over 5-10 years.

STAGE 1: Start slowly, incorporating educational software as a means to support the existing curriculum. Don't use software that involves extensive teacher training or extensive rethinking of the curriculum and the educational goals for the year. Don't expect too much from the software but also recognize that the computer use is at phase one and that the power of the computer is not yet being fully used. Main focus is on drill and practice and some keyboarding and word processing.

STAGE 2: Extend the use of the computer to enrich the curriculum in a variety of ways. Increasingly, word processing becomes a tool for educational change and improvement of writing skills through process writing. Databases and spreadsheets begin to provide new ways of viewing information. Problem solving software begins to introduce new ideas into the curriculum: topics that might have been touched on before now can be explored extensively. Simulations enhance the social studies and science curriculum. It is here that the Time Crunch is most severe because old topics are now being explored in different ways, new topics are being introduced; but the curriculum has not been changed and many old topics still need to be covered.

STAGE 3: Teachers begin to redefine the curriculum based on the increased educational possibilities and uses of the computer. Certain long standing beliefs and aspects of the curriculum are no longer valid or have much lower priority: long division, simplifying radicals, cursive writing, number crunching all come under question. Although this stage heads towards a computer based curriculum, the focus is not "on the computer" but "because of the computer." Modifying the curriculum will involve more than changing topics but will include reordering topics, eliminating some, and creating new ones. The computer might alter our notion of appropriate grade level and act as the facilitator of Alfred Whitehead's notion that almost anything can be learned at any age. Some topics might be accelerated, some slowed down and some eliminated. The computer has the potential to decompartmentalize academic departments - even at the Upper School level- and integrate different themes and subjects. In short, educational software has the potential to revise the way we think, the way we learn, the way we teach.

COMMON MISTAKES MADE IN EVALUATING SOFTWARE/CDs

Because the medium of educational software is so new to us, we are prone to many traps in evaluating software.
• Mistake #1: we spend insufficient time evaluating software—reading the manual and exploring features. We should learn from our experiences with textbooks that the process of evaluation is time-consuming and that first impressions are just that. We all want the quick fix—put in the disk, and pass judgment. Many software packages come with extensive notes and instructions. Many packages reflect years of person time in developing the software and writing up instructional notes. To pass judgment quickly is like a student who evaluates Jane Eyre after browsing the first few pages.
• Mistake #2: we can be too righteous in our evaluations. We forget the diversity of interests and appeals of various teachers. We forget to take a holistic approach. Because software has that magical feel, people like to find a few faults and thereby write off the package. Perhaps some words were misspelled, perhaps an instruction set was faulty, perhaps the software is slow or perhaps the directions have some ambiguity. Yes, these are correct observations, but no different than what you might make in evaluating another teacher's class or evaluating a textbook. We rarely write off a colleague for a few faults and we all use textbooks that have some faults. Unfortunately, with software, we hold it up to a higher standard.
• Mistake #3: we too often evaluate without children. It is so easy to pass judgment as adults and be dead wrong. Watching kids communicate, interact and problem-solve so frequently convinces an adult that the specific software has much more merit that originally conceived. Despite the fact that Mr. Rogers is boring to many adults, there are many kids who embrace his style. When you evaluate software by watching children use it, you gain a richer appreciation of the learning process.
• Mistake #4: we have no models of how to use software as part of the teaching process. Most adults and teachers today have never taken part in the use of educational software as a learning tool. Even those adults who can recall computers being used in classes are thinking only of computer programming and word processing. Doing computer simulations, designing group databases or using drill and practice software are not in the common experience set of most adults. We learn to teach partly by good and bad models we have had when we were students. Lacking these models, most of us need to be in experimental mode in trying to use software. For a teacher who has taught for 20 years, using educational software is risk-taking of the highest degree, resembling the first year of teaching. Unfortunately, not that many adults are comfortable increasing their level of anxiety by breaking new ground. It is much safer to continue on with the traditional, proven approach that has worked for the past 19 years.
• Mistake #5: we are fearful that educational software threatens our roles as teachers. Instead, we need to embrace the big picture. Kids learn from teachers, books, videos, books and software. The advent of books once Gutenberg invented the printing press in 1456 did not make classroom lectures and group discussions meaningless. Books in the last 500 years have not come to replace teachers. That is the analogy we need to understand regarding software.

SUMMARY OF CLASSROOM MANAGEMENT STYLES

Since most of our teaching styles have been deeply influenced by the role models we've observed during 12-16 years of sitting in classrooms as students, it is no wonder we are at a total loss when it comes to teaching with computers. We have had no such role models! No wonder it is common for teachers to think that teaching with computers means taking 18 students to a computer lab to work on 18 computers.

Style #1 ONE COMPUTER/CORNER: The majority of children are working on various tasks and projects at their desks, while 1-3 children work on the software in a corner of the room. In effect, the computer becomes one of several activity centers in the room. Drill and practice software works well in this style since there are usually very few computer usage skills involved. Perhaps the one machine becomes a dedicated word processor or database. Certain types of simulations or micro-worlds such as The Factory, Botanical Gardens, Hot Dog Stand, How The West Was One, Who Is Oscar Lake? might work well this way with proper preparation and setup. Other software also works if it can be used without teacher supervision. In order to make this style work, the computer software has to be for the most part self-explanatory. Teacher organization can help in this regard, with the important keys and features marked clearly on a poster next to the computer. Additionally, the teacher needs to have enough "other" classroom activities going on so that everyone gets his/her turn at the computer while others are doing similar productive work at various locations.

Style #2 ONE COMPUTER/TEAMS: The children are split into groups. The computer poses a problem. Each group tries to solve the problem and plans out the solution on paper within the group. One group at a time takes its turn at the computer while the other groups are planning and/or watching. Problem solving software such as The Factory or Building Perspective works well this way since the computer displays the problem to be solved. Simulations such as Geography Search, National Inspirer, Decisions are created to be taught in this style, since they allow up to 4 teams to compete and come complete with workbooks and activity books. Logo can be made to work this way, if the teacher is skillful with the material and presents a challenge that involves careful group planning.

Style #3 ONE COMPUTER/CENTRAL: This is the best style when using software that is fairly sophisticated in terms of content, abstraction and intellectual skill. Use of a big screen monitor is an important asset, if not necessity here. Some simulations such as Oregon Trail or Amazon Quest do not easily allow for multiple teams in the way that the Decision Series does. Therefore style #2 will not always work for them. But one can use style #3 for these packages. The Super Factory is much more complicated in terms of abstraction than The Factory. Using The Super Factory in style #2 with beginners can be a disaster, since it is quite involved. But using it in style #3 —perhaps making use of manipulatives and a blackboard—can be quite exciting and intellectually provocative for all students. Database projects can also work wonderfully in this style. Once the database is built and designed, the entire class can be asking questions, making conjectures and investigating results on the central computer. Writer's Helper, Language Lab or a word processor as an aid to writing and a teaching tool for stressing specific ideas on style and grammar can all be used effectively this way.

Style #4 SOFTWARE SIGN-OUT/LIBRARY: Here we give an assignment that requires the use of a specific piece of software. Perhaps we want everyone to work through certain drill and practice tasks or explore a simulation. The assignment is made in similar fashion to a reserve book assignment. The student must go to the library or computer room, get the software and complete a specific task. This is the easiest way for an upper school teacher to integrate computer use into a course without consuming classroom time or involving management headaches. The software can be previewed in class if desired or a simple one page handout summarizing the key features can be given to each student. Providing the manual in the library along with the software is often helpful. Most importantly, this style removes the burden of expertise from the teacher; students having trouble with the assignment can be directed to other students for help.

Style #5 COMPUTER LAB/HANDS-ON, ONE-ON-ONE: Here we have the students go into the computer room with one child at each machine. It is best to reserve this style for the types of computer usage that are most appropriate: word processing, typing practice, Lego/Logo, graphics packages, Photoshop, PageMaker and most software tools. This is not to say that these activities can't be done in a different style. They can but sometimes work better as individual projects.

Style #6 COMPUTER LAB/SEVERAL-ON-ONE: Here we have the students go into the computer room with two,three or four children at each machine. Perhaps one student works the keyboard and the other student takes notes or helps to make decisions. If we have three children at a machine, one can be the operator, one can be the note-taker and one can be the supervisor in charge of the first two. Almost all problem solving software and simulations can be done in this style. This approach also works well with peer editing and a word processor writing assignment; one child is writer, the other is critic.

Style #7 COMPUTER AT HOME: Here we have reached the point of development where all students own the same compatible computer. Most people predict that over the next five to ten years, this will become an increasingly common phenomenon for all schools.The logic is simple. Once students own the same or compatible computer, the school moves from providing hardware access to being a repository of software. When the fourth grade teacher want to use a piece of software, each child gets sent home with that package for homework assignments over the next week. The time crunch lessens now, as we now have an alternative for hands-on time.

Style #8 REQUIRED LAPTOPS: Here we have reached the point of development where all students own the same laptop. Many schools are beginning to require this purchase either targeting one class or the entire school. All students carrying laptops allows for group writing activities, whole class web surfing and activities, and software explorations. Some schools purchase the laptops, renting them to students for a fee; another option is a collection of fifteen to twenty laptops on a rolling cart.

RATING SOFTWARE: GP, PG, R or X


Because the medium of educational software is so new and because computer salespeople make us think that the computer is a blender, most people fault themselves for having trouble with software. More generally, most people fault themselves for having trouble with their VCR, microwave, camcorder or answering machine. We are in an age of technology overload and it is only going to accelerate over the next 20 years. Learning to read the manual, learning to problem-solve, to take risks and to trouble-shoot in getting that new technical gadget to work are definitely 21st century skills. Most important, learning to get help from someone else is crucial. Most software is not easy-on easy-off. Although it is too time-consuming for us to label each software package in our database as GP, PG, R or X, we believe that this rating system would provide consumers with a better approach and less guilt. If you know anyone who has used the software program before, whether adult or child, then you can save yourself 50-90% of the time-consuming learning curve in having that person act as your resource for questions.
Go Put it in: This type of software requires no manual, no resource person and no preparation. Boot it up—its virtually 100% self-explanatory. Any basic help you need will be on-screen. Examples: Oregon Trail, most Stickybear, Sunburst, Broderbund and Learning Company programs.
Personal Guidance suggested: This software will benefit tremendously if someone who has used the software gives you a head start. That person can show you the idiosyncrasies, the stumbling blocks and a few tricks. Of course, you can read the manual and figure out things for yourself. In fact, it is recommended that you browse the manual before you even put in the disk. Examples: Green Globs, Decisions/Decisions, Opening Night, International Inspirer, Macbeth, Timeliner and Writer's Lab.
Read the manual thoroughly: This type of software can be mastered by many people, but the best approach is to read the manual thoroughly before even starting. We have encountered many such packages and most people are shocked to find out that our learning approach is to read the manual thoroughly for 10-20 hours before using the software. Yes, we know that some of these packages can be learned at beginner levels without thoroughly reading the manual, but we want to gain more skill than that. Also please understand that some people—frequently those under age 20—can become proficient with this kind of software without reading the manual. The variable is not just the software but the learner. Examples: ClarisWorks, PowerPoint, Geometric Supposer, HyperStudio, PhotoShop, and Pagemaker.
X-tremely difficult software: Most normal people will need a course and/or ongoing support in order to use this software effectively. This software is analogous to learning Latin, violin or Algebra. Some very talented people can teach themselves, but most normal people require considerable instruction in order to achieve proficiency. Examples: FileMaker Pro, Excel, Geometric Sketchpad.


SOFTWARE AND CD-ROM SUGGESTIONS, GRADES PRE-K-12


Preschool-Grade 1 Drill and Practice for Prereading

A to Zap

Sunburst Alphabet Animation Mac CD-ROM/Disk
Bailey's Book House Edmark Letter and Word Recognition, early spelling skills, rhyming Mac/Win CD-ROM
First Phonics Sunburst Primary focus is on initial sounds of words, including long and short vowels Hybrid CD-ROM
JumpStart Kindergarten Knowledge Adventure Practice phonics and sounding out words Hybrid CD-ROM
Muppets On Stage Sunburst Use with Muppet Keyboard, for letter, color and number recognition Mac/DOS Disks
Playwrite Sunburst Create a puppet show Mac/Win disks
Reading Who? Reading You! Sunburst Letter and Word Recognition Mac/Win CD-ROM
Stickybear Series Optimum Resource Alphabet Recognition, Word Animation Mac/Win CD-ROM



Preschool-Grade 1 Reading and Writing Activities

Bravo Books

Discis Animated Story books, many titles and many come with Spanish Version Mac/Win CD-ROM
Cat Came Back Sanctuary Woods Animated Story with songs, record feature, French and Spanish version Mac/Win CD-ROM
Choices, Choices Tom Snyder Moral and Ethical Choices: Taking Responsibility, On the Playground and The Environment Mac/Win Disks/CD-ROM
Easy Book Deluxe Sunburst Create oversized picture books Mac/Win Disks
Franklin's Reading World Sanctuary Woods Words spoken aloud and a Franklin Sentence Book Mac/Win CD-ROM
Give a Mouse a Cookie Prentice Hall Animated Story Mac/Win CD-ROM
Living Book Series Broderbund Animated Story books, many titles and many come with Spanish Version Mac/Win CD-ROM
PlayWrite Sunburst Animate Puppets and create a script for a puppet show Mac/Win Disks
Zap Writer Sunburst Create rebuses with picture and word finder, plus record stories Mac/Win CD-ROM




Preschool-Grade 1 Math Skills

Anno's Learning Game

Putnam New Media Tessellations, comparing, and other math skills Mac/Win CD-ROM
Countdown Voyager Nimbles, Leftovers and Guesstimation Mac/Win CD-ROM
Graph Club Tom Snyder Graphing activities with both Explore and Create mode Mac/Win Disks/CD-ROM
Mathville Kidway VR Didatech Counting, comparing, sorting, basic geometry and math skills Hybrid CD-ROM
Mighty Math Carnival Countdown Edmark One and two digit addition and subtraction, patterns, attributes, early multiplication Mac/Win CD-ROM
Mighty Math Zoo Zillions Edmark Counting money, number facts, 3D shapes, story problems Hybrid CD-ROM
Numbers Undercover Sunburst Telling time, measuring, counting, working with money Hybrid CD-ROM
Sunbuddy Math Playhouse Sunburst Math and problem-solving skills including classifying, sorting, matching Hybrid CD-ROM



Preschool-Grade 1 Problem Solving and Critical Thinking

1-2-3 Sequence Me

Sunburst Memory and sequencing skills Mac/Apple Disk
Bounce Sunburst Predict the pattern of bouncing balls Mac/Win/Apple Disks
Bricks Gryphon Create Lego structures with a huge assortment of Legos to manipulate Hybrid CD-ROM
Thinking Things Series Edmark Memory, problem solving, logic skills Mac/Win CD-ROM



Preschool-Grade 1 Science

I Can Be a Dinosaur Finder

Cloud 9 Interactive Dig for fossils and learn about Dinos Hybrid CD-ROM
Learn About Series Sunburst Learn about Animals, Human Body, Insects, Night Sky, Dinosaurs and Plants Mac/Apple Disks or Mac CD-ROM
Stickybear Science Fair Optimum Resource Experiment with prisms, lenses, color mixing Hybrid CD-ROM
Zurk's Rainforest Lab Soleil Math and Science activities Mac/Win CD-ROM



Preschool-Grade 1 Creativity

Kid Pix Studio

Broderbund Multimedia with drawing, graphics and animation Hybrid CD-ROM
Kid Works Deluxe Davidson Stickers, animation, writing activities, painting Mac/Win CD-ROM
Making Music Forest Technologies Introduces music concepts without musical notations Hybrid CD-ROM
With Open Eyes Forest Technologies Intro to art with activities, close-up zooms, full screen pictures Mac/Win CD-ROM



Grades 2-5 Reading, Writing and Grammar Activities

Amazing WritingMachine

Broderbund Combine drawing and writing plus a word spin game that can be used to teach grammar skills Mac/Win CD-ROM
EasyBook Deluxe Sunburst Create books combining text and graphics and a record feature Mac/Win CD-ROM
Grammar Games Davidson Rules of grammar mixed in with arcade games Hybrid CD-ROM
Hollywood and Hollywood High Theatrix Make your own animated stories with sound effects and cartoon characters Mac/Win CD-ROM
Imagination Express Edmark Writing & graphics with Pyramids, Rain Forest, Castle, Neighborhood, Ocean, and Time Trip USA themes Mac/Win CD-ROM
Opening Night MECC Create a play with a beautiful graphics from Victorian England Mac/Win CD-ROM
Punctuation & Parts Speech Thomas Klise Two separate CDs with drill, some animated explanations and testing Mac/Win CD-ROM
Punctuation Rules Optimum Resource Punctuate sentences in a variety of levels of difficulty Hybrid CD-ROM
Reading Search Great Wave Reading Comprehension based on folk tales from a variety of cultures Hybrid CD-ROM
Schoolhouse English Sierra Reading Comprehension, grammar and sentence structure Mac/Win CD-ROM
Schoolhouse Rock: Grammar Rock Creative Wonders Includes Conjunction Junction and other rock videos to teach basic grammar skills in 3 levels Mac/Win CD-ROM
StoryBook Weaver MECC Create Stories with a wide variety of graphics and backgrounds Mac/Win CD-ROM
Tackle English Nordic Drill and practice in parts of speech, punctuation, capitalization; reward is interactive football game Mac/Win CD-ROM



Grades 2-5 Social Studies

Ancient Lands

Microsoft Facts and videos on ancient Greece, Egypt and Rome Mac/Win CD-ROM
Castle Explorer DK Multimedia Explore a castle to learn about medieval culture; slow but great graphics Mac/Win CD-ROM
Choices, Choices Tom Snyder Three different ethical dilemmas to generate discussion about being socially responsible Mac/Win CD-ROM/disks
Complete National Geo. Mindscape Explore National Geographics from 1888-1998 Mac/Win CD-ROM
Neighborhood Map Machine Tom Snyder Students explore their neighborhoods by making maps Mac/Win CD-ROM
Nigel's World Lawrence Productions An introduction to world geography Mac/Win CD-ROM/disks
Oregon Trail III MECC New snazzy version requires PowerMac and high speed CD Mac/Win CD-ROM
Road to Series Thomas Klise Three separate CDs about Ancient Greece, Rome or Egypt Mac/Win CD-ROM
Schoolhouse Rock: America Rock Creative Wonders Facts about American history, geography, government and culture with simulations and games Mac/Win CD-ROM
TimeLiner Tom Snyder Create timelines with text and graphics Mac/Win CD-ROM/disks


Grades 2-5 Math Activities

Counting on Frank

Creative Wonders Word problems in a variety of levels of difficulty Mac/Win CD-ROM
Fraction Attraction Sunburst Ordering, equivalence, relative size, and counting fractions Mac/Win CD-ROM or Disks
Graph Club Tom Snyder Graphing activities and lesson plans Mac/Win Disks
Hot Dog Stand Sunburst Run a business and deal with inclement weather Mac/Win CD-ROM or Disks
How The West Was One Sunburst Order of operations Mac/Win CD-ROM or Disks
Math Workshop Broderbund Basic math, tessellations, spatial relations, estimation skills Hybrid CD-ROM
Mathville Mindway VR Didatech Basic math skills, Venn Diagrams, sorting, probability, chance and data graphs Hybrid CD-ROM
Might Math Calculating Crew Edmark Number line, money, multiplication and division of whole numbers and fractions Mac/Win CD-ROM
Might Math Number Heroes Edmark Fractions, basic geometry, chance and probability, number patterns, decimals Mac/Win CD-ROM
Real World Math Sanctuary Woods Takes place in an airport with a variety of math activities Mac/Win CD-ROM



Grade 2-5 Problem Solving and Critical Thinking

Blockers & Finders

Sunburst Spatial relations, cooperative learning, left/right and memory skills Mac/Win/Apple Disks
Bricks Gryphon Create Lego structures with a huge assortment of Legos to manipulate Hybrid CD-ROM
Building Perspective Sunburst Spatial relations, cooperative learning, left/right and problem solving skills Mac/Win/Apple Disks
Incredible Machines Sierra On-Line Create Rube Goldberg Machines Mac/Win CD-ROM
Logical Journey Zoom Broderbund Memory, problem solving, logic skills Hybrid CD-ROM
The Factory Sunburst Create a product by rotating, striping and punching for problem-solving, math and spatial skills Mac/Win/Apple Disk or CD-ROM



Grade 2-5 Creativity

Fun With Architecture

Metropolitan Museum of Art Build houses, pyramids, or cities with a variety of shapes Mac/Win CD-ROM
Juillard Music Adventure Theatrix Interactive Introduction to rhythm, melody, orchestration, and composing Mac/Win CD-ROM
Making Music Forest Technologies Introduction to music concepts without musical notations Hybrid CD-ROM
The Louvre Museum Forest Technologies Introduction to art appreciation based on 150 selections from the Louvre's collection Mac/Win CD-ROM
Web Workshop Sunburst Design web pages with interactive, graphics without using HTML Mac/Win CD-ROM
With Open Eyes Forest Technologies Introduction to art history with activities, close-up zooms, full screen pictures Mac/Win CD-ROM


Grade 2-5 Science

Field Trip Rain Forest Deluxe

Sunburst Explore rain forests in Africa, Southeast Asia, and South America with info on climate, people, etc Mac/Win CD
Gizmos & Gadgets Learning Company solve science puzzles and experiments Hybrid CD-ROM
How Your Body Works Mindscape explore anatomy, health topics, first aid Mac/Win CD
Message in a Fossil Sunburst Become a paleontologist to dig up dinosaurs, then explore the fossil Hybrid CD-ROM
Our Environment Sunburst a multimedia database/presentation maker on environmental issues: air, water, land, vegetation Mac/Win CD-ROM
Planetary Taxi Voyager Guided tour of the planets Hybrid CD-ROM
Schoolhouse Science Sierra Sound, light, energy, electricity, gravity, human anatomy Mac/Win CD-ROM
SkyWorks Science Works The Water Cycle, Clouds and Weather info Mac/Win CD-ROM
Stickybear Science Fair Optimum Resource Explore and experiment with light and its properties with prisms, lenses, color mixing Hybrid CD-ROM
The Way Things Work DK Multimedia Describes 200 machines with animation, text, graphics and videos Hybrid CD-ROM
Truck Builder or Car Builder Optimum Resource Two different programs allow students to explore physical principles Hybrid CD-ROM
Widget Workshop Maxis Design and construct experiments and machines Hybrid CD-ROM


Grades 6-8 Reading, Writing and Grammar Activities

Amazing WritingMachine

Broderbund Combine drawing and writing plus a word spin game that can be used to teach grammar skills Mac/Win CD-ROM
Author's Toolkit Sunburst Guided prewriting activities for both critical and creative writing Mac/Win CD-ROM
Grammar Games Davidson Animated Story books, many titles and many come with Spanish Version Mac/Win CD-ROM or Disks
Hollywood and Hollywood High Theatrix Make your own animated stories with sound effects and cartoon characters Mac/Win CD-ROM
In My Own Voice Sunburst Listen to contemporary poets and then use art and music to inspire creative writing Mac CD-ROM
Opening Night MECC Create a play with a beautiful graphics from Victorian England Mac/Win CD-ROM
Romeo and Juliet Sunburst View a student production of the play and hear the play spoken Mac CD-ROM
Tackle English Nordic Drill and Practice in parts of speech, punctuation, capitalization; reward is interactive football game Mac/Win CD-ROM
The Crucible Penguin Text of the play along with commentaries, interviews with Miller and other scholars Mac CD-ROM
Word Heads Theatrix MTV like special effects enhance word games and vocabulary building skills Mac/Win CD-ROM
Writer's Sol.: Language Lab Prentice Hall Grammar activities within the context of writing; no games Mac CD-ROM
Writer's Sol.: Writer's Lab Prentice Hall Process writing skills Mac CD-ROM


Grades 6-8 Social Studies

Ancient Lands

Microsoft Facts and videos on ancient Greece, Egypt & Rome Mac/Win CD-ROM
Inspirer Collection Tom Snyder Geography games that cover US, World, Africa, Asia, and Europe Mac/Win CD-ROM/disks
Decisions, Decisions Tom Snyder Ethical and historical dilemmas to generate discussion Mac/Win CD-ROM/disks
National Geographic Mindscape Explore National Geographics from 1888-1998 Mac/Win CD-ROM
Geography Search Tom Snyder Simulation of the age of exploration to learn geography skills Mac/Win CD-ROM/disks
Silk Road DNA Multimedia Beautiful digital journey through Asia Mac/Win CD-ROM
StarSites DNA Multimedia Explore 5 sites of the ancient world: Egypt, China, India, Mayan site at Copan, and Newgrange Mac/Win CD-ROM
Oregon Trail III MECC New Snazzy version requires PowerMac and high speed CD Mac/Win CD-ROM
Pilgrim Quest II Decision Development Corp. Simulation of the Plymouth Plantation experience Mac/Win CD-ROM
TimeLiner Tom Snyder create timelines with text and graphics Mac/Win CD-ROM/disks
MultiEducator History Multi educator Series of CDs covering all aspects of history with original sources, speeches, video clips and pictures Mac/Win CD-ROM
Her Heritage Pilgrim New Media A biographical encyclopedia of famous American women Mac/Win CD-ROM
Nile: Passage to Egypt Discovery Channel Travel 4000 miles of the river and 5000 years of history Mac/Win CD-ROM


Grades 6-8 Math Activities

Algebra World

Cognitive Technologies Pre-Algebra, ratios, percents, proportions, variables, expressions Hybrid CD-ROM
Green Globs & Graphing Equations Sunburst Game provides conceptual understanding of algebra and graphing Mac/Win Disks
Math Blaster Algebra Davidson Game structure to solve algebraic expressions and equations and plot points on a graph Mac/Win CD-ROM
Math Blaster Geometry Davidson Video chalkboard demonstrates geometric problems and covers triangles, angles, proofs, theorems Mac/Win CD-ROM
Math for the Real World Davidson Rock and Roll Word Problems Hybrid CD-ROM
Mathville VIP VR Didatech Solve word problems in real world situations including decimals, percents, and probability Hybrid CD-ROM
Mighty Math Astro Algebra Edmark Variables, equations, inequalities, functions, graphing, ratio and proportions, decimals Hybrid CD-ROM
Mighty Math Cosmic Geometry Edmark Geometry concepts in 2D and 3D, constructions, transformations, solid geometry Hybrid CD-ROM
PrimeTime Math Tom Snyder Series of real world word problems covering mean values, percents, graphing, conversion of metrics Mac/Win CD-ROM
Shape Up Deluxe Sunburst Videos and shapes to understand geometry, including 2D & 3D manipulation of shapes Mac CD-ROM
The Great Signed No. Race Sunburst How the West was one with negative and positive integers Mac disk


Grade 6-8 Problem Solving and Critical Thinking

Blockers & Finders

Sunburst Spatial relations, cooperative learning, left/right and memory skills Mac/Win/Apple Disks
Building Perspective Sunburst Spatial relations, cooperative learning, left/right and problem solving skills Mac/Win/Apple Disks
Dr Brain Series Sierra Online Wide variety of logic and spatial puzzles based on Howard Gardner Multiple Intelligence theory Hybrid CD-ROM
Incredible Machine Sierra Online Construct Contraptions Mac/Win CD-ROM
Super Factory Sunburst Spatial relations in 3D Mac CD-ROM Spatial Sense
The Factory Deluxe Sunburst New version of an old favorite has additional math and spatial skills Mac/Win CD-ROM



Grade 6-8 Creativity

A Passion for Art

Forest Technologies Renoir, Cezanne, Matisse with guided tours and slideshow capabilities Mac/Win CD-ROM
Classical Music Series Voyager Variety of CDs on Schubert, Strauss, Beethoven, Dvorak, Mozart, Stravinsky Mac CD-ROM
Juillard Music Adventure Theatrix Interactive Introduction to rhythm, melody, orchestration, and composing Mac/Win CD-ROM
Paul Cezanne Forest Technologies Cezanne's art and his own thoughts and reflections on that art Mac/Win CD-ROM
So I've Heard Voyager Three CDs on Bach and Before, The Classical Ideal, and Beethoven and Beyond Mac/Win CD-ROM
The Louvre Museum Forest Technologies Introduction to art appreciation based on 150 selections from the Louvre's collection Mac/Win CD-ROM



Grade 6-8 Science

ADAM Essentials

Broderbund Anatomy lessons with videos, illustrations, etc Mac/Win CD-ROM
Botanical Gardens Sunburst Grow seeds and test hypotheses about growing conditions Mac/Apple disks
Cities Under the Sea Sunburst Explore a coral reef and its ecosystem; submarine takes you to seven undersea labs Mac/Win CD-ROM
Decisions: The Environment Tom Snyder Generates discussion about the political and social ramifications of pollution Mac/Win CD-ROM/disks
Environmental Bundle Sunburst Combines Earth Explorer, Field Trip to the Rain Forest and Everything Weather Mac/Win CD-ROM
Everything Weather Sunburst Tornadoes, hurricanes, thunderstorms and interactive weather maps Mac CD-ROM
Great Solar System Rescue Tom Snyder Find and rescue probes in the solar system Mac/Win CD-ROM
InventorLabs: Technology Houghton- Mifflin Explore the labs and inventions of Edison, Bell and Watt Mac/Win CD-ROM
Rainforest Researchers Tom Snyder Explore the ecosystem of the Indonesian Rainforest Mac/Win CD-ROM
Science in Your Ear MECC Sound waves, frequency, pitch, water waves, musical instruments Mac/Win CD-ROM


Grades 9-12 Reading, Writing and Grammar Activities

American Poetry

Voyager Large collection of American poetry with some recordings and notes Mac/Win CD-ROM
Beat Experience Voyager Beat culture including music, films, poetry and novels, but beware of X-rated stuff Hybrid CD-ROM
In My Own Voice Sunburst Listen to contemporary poets and then use art and music to inspire creative writing Mac CD-ROM
Macbeth Voyager Complete text plus video clips and commentary Mac/Win CD-ROM
Poetry in Motion I & II Voyager Poets read and comment on their own poetry Mac/Win CD-ROM
Romeo and Juliet Sunburst View a student production of the play and hear the play spoken Mac CD-ROM
Shakespeare Quartet Bookworm Hamlet, Macbeth, Romeo & Juliet and Midsummer's Night Dream with some annotations and recordings Mac/Win CD-ROM
The Crucible Penguin Text of the play along with commentaries, interviews with Miller and other scholars Mac CD-ROM
Word Heads Theatrix MTV like special effects enhance word games and vocabulary building skills Mac/Win CD-ROM
Writer's Helper Prentice Hall Prewriting and editing activities for essays Mac/Win disks
Writer's Solution: Lang Prentice Hall Grammar activities within the context of writing; no games Mac CD-ROM
Writer's Solution: Write Prentice Hall Process writing skills Mac CD-ROM


Grades 9-12 Social Studies

Decisions, Decisions

Tom Snyder Ethical and historical dilemmas to generate discussion Mac/Win CD-ROM/disks
FDR Forest Technologies Life and Times of Franklin Delano Roosevelt Mac/Win CD-ROM
Her Heritage Pilgrim New Media A biographical encyclopedia of famous American women Mac/Win CD-ROM
His Name Was Lincoln Sunburst The Life and Times of Lincoln with speeches, cartoons, interviews Mac/Win CD-ROM
Ideas/Events That Changed the World Forest Technologies Significant events and key technological ideas Mac/Win CD-ROM
Inspirer Collection Tom Snyder Geography games that cover US, World, Africa, Asia, and Europe Mac/Win CD-ROM/disks
Lest We Forget Logos Documentary on the Holocaust with many video clips and photos and narration Mac/Win CD-ROM
MultiEducator History Multi educator Series of CDs covering all aspects of history with original sources, speeches, video clips and pictures Mac/Win CD-ROM
National Geographics Mindscape Explore National Geographics from 1888-1998 Mac/Win CD-ROM
Pathways to Jerusalem Softkey 4000 years of history including religion, architecture and politics Mac/Win CD-ROM
Silk Road DNA Multimedia Beautiful digital journey through Asia Mac/Win CD-ROM
TimeLiner Tom Snyder Create timelines with text and graphics Mac/Win CD-ROM/disks


Grades 9-12 Math Activities

Algebra Quest

Media Quest Algebra I curriculum with tutorials Mac/Win CD-ROM
Geometric Sketchpad Key Curriculum Explore Euclidian Geometry by creating constructions Mac/Win CD-ROM/Disks
Geometric Supersupposer Sunburst Explore Euclidian Geometry by creating constructions Mac/Win Disks
Geometry Blaster Davidson Covers triangle, angles, Pythagorean Theorem Mac/Win CD-ROM
Green Globs & Graphing Equations Sunburst Game provides conceptual understanding of algebra and graphing Mac/Win Disks
Mighty Math Cosmic Geometry Edmark Geometry concepts in 2D and 3D, constructions, transformations, solid geometry Hybrid CD-ROM
Secondary Mathlab Toolkit Sunburst Multimedia Algebra, Geometry, Advanced Algebra and Probability Hybrid CD-ROM
Teach Yourself Calculus Softkey 12 interactive tutorials Mac/Win CD-ROM
The Trig Explorer Cognitive Technologies Practical applications of trig problems Hybrid CD-ROM
Understanding Algebra Neufeld & Associates Manipulating Algebraic expressions Mac/Win CD-ROM



Grade 9-12 Problem Solving and Critical Thinking

Building Perspective

Sunburst Spatial relations, cooperative learning, left/right and memory skills Mac/Win/Apple Disks
Dr Brain Series Sierra Online Wide variety of logic and spatial puzzles based on Howard Gardner Multiple Intelligence theory Hybrid CD-ROM
Super Factory Sunburst Spatial relations in 3D Mac CD-ROM Spatial Sense
The Factory Deluxe Sunburst New version of an old favorite has additional math and spatial skills Mac/Win CD-ROM



Grade 9-12 Creativity

A Passion for Art

Forest Technologies Renoir, Cezanne, Matisse with guided tours and slideshow capabilities Mac/Win CD-ROM
Classical Music Series Voyager Variety of CDs on Schubert, Strauss, Beethoven, Dvorak, Mozart, Stravinsky Mac CD-ROM
Le Louvre Forest Technologies Introduction to art appreciation based on 150 selections from the Louvre's collection Mac/Win CD-ROM
Paul Cezanne Forest Technologies Cezanne's art and his own thoughts and reflections on that art Mac/Win CD-ROM
Picasso Grolier Interactive Features 500 works with annotations Mac/Win CD-ROM
So I've Heard Voyager Three CDs on Bach and Before, The Classical Ideal, and Beethoven and Beyond Mac/Win CD-ROM
Van Gogh: Starry Night Voyager Analysis and history of the one painting Mac/Win CD-ROM



Grade 9-12 Science

ADAM Essentials

Broderbund Anatomy lessons with videos, illustrations, etc Mac/Win CD-ROM
Coral Kingdom Sunburst Diversity of life in a coral reef with simulations and database of info Mac/Win CD-ROM
Decisions: The Environment Tom Snyder Discussion generating simulation about political and social issues raised by pollution Mac/Win CD-ROM/Disks
Discover the Elements Science Works Explore the Periodic Table of Elements with info about each element Mac/Win CD-ROM
Dissection Works Series Science Works Frog, Fetal Pig, Crayfish, Earthworm and Perch in a set of CD-ROMS Mac/Win CD-ROM
Exploring the Nardoo Learning Team Explore an imaginary river for biology, ecology, and physical geography classes Mac/Win CD-ROM
Investigating Lake Iluka Learning Team Simulates a lake environment to investigate ecosystems Mac/Win CD-ROM
National Geographic Mindscape Over 7500 articles tracing 100 years of National Geographics Mac/Win CD-ROM
Night Sky Interactive BeachWare Introductory Astronomy Mac/Win CD-ROM



Grade K-12 Foreign Language

Carmen Sandiego

Broderbund French, German or Spanish versions of the popular game Mac/Win CD-ROM
Carmen Sandiego Jr. Broderbund An intro version in French, German or Spanish versions of the popular game Mac/Win CD-ROM
Chateaux of the Loire Voyager Explore the castles, history and cathedrals of the Loire Valley in either English or French Mac/Win CD-ROM/Laser Disk
Children's Classics Gessler Peter Pan, Pinocchio and Jack in The Beanstalk in Spanish, French or German Mac/Win CD-ROM
Decisions: The Environment Tom Snyder Discussion generating simulation about ecology in a Spanish version Mac/Win disks
French/Spanish/German Now Gessler Whole language learning approach allows reading passages and learning grammar and vocab Mac/Win CD-ROM
Juanito y los frijoles magicos Tom Snyder Branching story in Spanish with recording feature Mac/Win disks
Just Grandma & Me Broderbund Children's Story in English, French or Spanish Mac/Win CD-ROM
Le Fils D'Asterix Eurotalk Cartoon character to read about and includes grammar and vocab Mac/Win CD-ROM
Storybook Weaver MECC Write stories in either English or Spanish Mac/Win CD-ROM
The Cat Came Back Sanctuary Woods Children's Story in English, French or Spanish Mac/Win CD-ROM
Trivial Pursuit Gessler Teams play Trivial Pursuit and learn about culture in either German or French Windows CD-ROM
Who is Oscar Lake Language Publications Interactive simulation in French, Spanish or German Mac/Win CD-ROM